# Wheely Math™️

# How to Play: Offline Version

## Game Contents:

### 6 Cards (2 Decks), 1 Die

Wheely Math™️ is quite simple, making it *Wheely* easy to learn **and** fun to play!

Every Game Set contains **6** cards, split into **2** decks of **3** cards (**1** deck per player).

- You may also combine an additonal Game Set to play a
*4-player*game!

Every Game Set also contains **1** die 🎲 embedded inside. Remove it from inside the middle of the Game Set before play. This is often rolled to generate Target Numbers for Pairs / Equations to solve, or for other gameplay purposes.

## Goals

With your mental math abilities:

A - Use Wheel Pairs from the cards to make

EquationsB - Score points with Equations that solve

Target Numbers

The player with the highest total score **WINS**! 🎉

## Setup

### (For All Games)

Every Game Style uses the fundamental **3**-card setup:

### Bottom “base” card (”~“)

Place aside the cards labeled “A” and “B”.

Then place face-up the “base” card, with the label at the top.

- Note: Some newer versions have a ”~” label for the “base” card.

The “base” card never rotates, and always remains in-play at the bottom of the **2**-card Stack.

### Top “A” card

Place card “A” face-up on top of the “base” card, also with label at the top. Align the Top Card’s Wheel *track* rim into the “base” card’s Wheel *rim*. The Stack of two cards is now is Position A1, and can be spun about the Wheel for more Positions.

Card “A” can then be rotated by 90° for new Pairs, and can also be swapped out for card “B” anytime (see next section).

### Top “B” card

Eventually, card “A” will rotate through all of its Positions (A1, A2, A3, A4). Swap out the Top Card “A” for card “B”, with the “B” label located at the top. The Stack is now in Position B1.

Play continues as before, rotating the Top Card “B” through its Positions (B1, B2, B3, B4) and looking for new Pairs / Equations.

### Stack Positions

All Game Styles follow the rule of a *Stack Position*, which is the Top Card’s `Label`

+ `Rotation #`

.

For example:

- With card “A” on top, your Stack’s
*opening*Position is`A1`

(card “A”, Rotation #1) - After rotating 90° clock-wise, your Stack’s Position is
`A2`

(card “A”, Rotation #2) - Followed by
`A3`

, and finally`A4`

Same rules apply for rotating Top Card “B”, whose Stack Positions are: `B1`

, `B2`

, `B3`

, `B4`

.

💡 Remember to *never* rotate the “base” card.

👆 Tip: You can always find the Stack’s `Rotation #`

in the **upper left corner** of the Top Card.

## Let’s Play!

### (For All Matches)

To play any match, follow these basic steps:

- Choose the Game Style (see below). Recommended: All players roll the die, and highest number chooses.
- Play as many match rounds as you like. Recommended: 3-5 rounds.
- Follow closely the
*Setup*and*Gameplay Steps*for the chosen Game Style (see below).

## Game Mechanics / Rules

- Only the Top Cards “A” and “B” can
**rotate**; the bottom “base” card will*never*rotate. - A valid
**Wheel Pair**is any TWO NUMBERS that are closest across the Wheel; i.e. 1 outer-Wheel number, and 1 inner-Wheel number. - You may only use a given Equation one time
*per Position*;**no duplicate Equations**are allowed*per Position*. **Target Numbers**must always be`>= 1`

.- Decide ahead of match if decimals (e.g.
`1.5`

) are allowed and rounded; otherwise assume they are NOT allowed. (If they are allowed, this wil increase the level of difficulty and fun!).

## ➡️ Style: Classic ⬅️

### (a.k.a “Boggle™️”)

Find unique Equations to score!

### Setup

Determine the match’s level of difficulty (`+, -, x, /`

):

#### Recommended Playing Levels:

- First-time players:
**EASY** - Ages 9-10:
**EASY** - Ages 11-13:
**MEDIUM** - Games Night:
**MEDIUM** - Ages 14+, Math Competition:
**HARD**

#### EASY

Roll the die once. This is the “Target Number”.

Eg. ROLLED DIE NUMBER: `4`

TARGET NUMBERS: `4`

Valid Equation operators: `+, -`

#### MEDIUM

Roll the die two times. Combine the two numbers to create the “Target Numbers”.

Eg. ROLLED DIE NUMBERS: `4 & 3`

DICE EQUATIONS (`+, -, x, /`

): `4 + 3`

, `4 - 3`

, `4 x 3`

, `4 / 3`

TARGET NUMBERS: `7, 1, 12, 1.3`

(Note: actually `1.333...`

but single decimal rounded!)

Valid Equation operators: `+, -, x, /`

Note: You **cannot** use a Wheel Number Pair which is *identical* to the rolled dice numbers (e.g. `4 & 3`

).

#### HARD

Roll the die two times. Use the two numbers to create the “Target Numbers”.

Eg. ROLLED DIE NUMBERS: `3 & 2`

DICE EQUATIONS (`any operators!`

): Eg. … `3 ^ 2`

, `2 ^ 3`

, `32`

, `23`

, `3.2`

, `2.3`

, `2!`

TARGET NUMBERS: `5, 1, 6, 1.5, 9, 8, 32, 23, 3.2, 2.3, 4`

Valid Equation operators: `Anything you know!`

(`exponent, remainder, factorial, etc.`

)

- All players
*MUST*agree on which set of operators to allow*BEFORE*the match begins.

Note: A player cannot use a Pair which is identical to the Rolled Die Numbers.

### Gameplay Steps

- Roll the die to create all possible Target Numbers (as per chosen level, above).
- Begin the match timer. Recommended: 4-5 minutes.
- Find Pairs / Equations that solve the Target Numbers; write down as many as possible. ✍️
- When the match time expires, stop to compare every list of Equations with other players’ lists — Take turns reading aloud, and score a point for each unique Equation.
- The player with the highest total score at the end of all rounds
**WINS**! 🎉

## ➡️ Style: Seeker ⬅️

### (a.k.a “Battleship™️”)

Find a Position which has an Equation for the Target Number

firstto score!

### Setup

Select your “Target List” from the following list of numbers:

**REGULAR**: `6, 7, 8, 9, 10`

**HARD**: `11, 12, 14, 16, 18, 20`

- Select up to
**6**numbers. - Each number represents
**1**round. - Approx.
**3-4**minutes of play time per round.

Write down each player’s name for keeping score.

Decide which Equation operators are allowed, setting the difficulty level:

**standard**: addition, subtraction, multiplication, division**advanced**:*choose from the following*- exponents (Pair of
`2 & 3`

, solves for**8**,**9**) - combos (Pair of
`3 & 2`

, solves for**32**,**23**) - modulus a.k.a. remainder (Pair of
`5 & 3`

, solves for**2**,**3**)

- exponents (Pair of

### Gameplay Steps

Round starts by picking one randomly selected number from the “Target List” aloud.

E.g. “The Target Number is 14.”

Start a **20**-second countdown timer.

All players begin to seek and find Equations that solve the Target Number before the timer expires.

When found, the player *immediately* calls out the Stack Position where his/her Equation can be found.

E.g. “B3!”

All other players immediately stop and may set their Stack into that Position. The player who called out then describes the Equation.

E.g. “8 plus 6 = 14”

** If the Equation is **correct**, that player scores a point for the Stack Position (e.g. “B3”). Mark the player’s point and the claimed Stack Position under the Target Number on the score sheet. ✍️

- No other player may score for that Target Number’s Stack Position.

** If the Equation is **incorrect**, or if that Position is already claimed for this round, that player receives a **Warning**. If that player has already receieved a Warning this round, then he/she sits out for the remainer of the round.

Reset the timer for **20** seconds, and continue to seek and find Equations until the timer sounds.

When the round’s timer expires:

- Strike thru the Target Number as “used up”.
- Reset all player Warnings.
- Choose the next round’s Target Number randomly aloud.
- Begin the countdown timer and another round!

After finishing the last Target Number round, the player with the highest total score **WINS**! 🎉

### FAQ: Handling Simultaneous Call-outs

Sometimes call-outs will happen at the SAME TIME:

- If they are
**DIFFERENT**Stack Positions: each player takes a turn to describe his/her Equation. The loudest/tallest/funniest player goes first 😉. - If they are the
**SAME**Stack Position: that Position is immediately removed from play, and NO ONE scores a point.

## 💡 Tips & Hints 🙌

- Use your
`1`

’s! You can multply and divide by`1`

to get the same number. - Go fast, don’t hesitate, don’t stop until the time is up; Spin/swap again to find another Equation you missed!